Getting Over It changes climbing games with its frustrating hammer system that makes players climb a mountain using only a hammer while risking losing all progress from mistakes. This challenging game shows simple graphics, realistic physics, and extreme difficulty. EGGY CAR UNBLOCKED makes this climbing game that teaches persistence and emotional control skills, turning mountain climbing into infuriatingly addictive challenges for patient fans.
Action | Control | Purpose |
---|---|---|
Move Hammer | Mouse / Trackpad | Swing, drag, or push with the hammer |
Climb / Propel | Circular Mouse Motion | Maneuver up cliffs and objects |
Reset or Pause | Esc | Pause gameplay (no real save feature) |
Getting Over It is a brutally difficult physics-based climbing game where you control a man in a cauldron using only a sledgehammer. There’s no save point, no mercy, and no turning back. Every slip can send you tumbling down. Frustrating, addictive, and oddly rewarding—this game is not just about reaching the top; it’s about challenging your determination. Think you can beat the mountain?
✅ Feature | Description |
---|---|
Realistic Physics | Every movement is governed by gravity and friction |
Minimalist Gameplay | Just a man and a hammer—nothing else |
No Checkpoints | You fall, you start over |
Narrated Experience | Philosophical and sarcastic commentary by Bennett Foddy |
Free to Play (Web Version) | No download required in browser version |
🎯 Move slowly—precision is better than speed.
🧘 Accept the rage; breathe through setbacks.
🕹️ Use a steady hand and circular motions.
🪨 Rest in flat zones before risky jumps.
⏳ Don’t give up—patience is the only power-up.
Platform | Web Browser, PC (Steam) |
Original Release | October 2017 |
Developer | Bennett Foddy |
Genre | Climbing / Rage / Physics |
Mode | Single Player |
"Amazing game with great mechanics and smooth gameplay!"
"Perfect for competitive gaming! Responsive controls and excellent challenge."
"Great for quick sessions. Easy to learn and very entertaining!"
Only use your mouse - the hammer tip follows your cursor exactly. Turn on "Trackpad Tuning" in settings to disable mouse acceleration. Move slowly and deliberately, using the hammer to hook onto objects and pull yourself up. Think of it like swinging a real hammer while sitting in a pot.
The controls are intentionally physics-based and unforgiving. Mouse acceleration is enabled by default, making movements unpredictable - turn on "Trackpad Tuning" to fix this. Practice small, controlled movements instead of wild swings. The hammer pulls back toward your position, so account for this magnetic effect.
Getting Over It has no checkpoints - falling means losing potentially hours of progress instantly. It's a commentary on failure and perseverance, with Bennett Foddy's philosophical narration throughout. The game is designed to be frustrating, testing mental resilience more than gaming skill.
Move slowly and always secure two points of contact before attempting risky moves. Use momentum carefully - sometimes you need speed, other times precision. Learn the "safe spots" where you can rest. Don't rush - most falls happen from impatience rather than difficulty.
Available on PC (Steam), iOS, and Android. PC requirements are minimal: Windows XP+, 512MB RAM, basic graphics. Controllers are supported but make the game significantly harder due to lack of precision compared to mouse control.
First completion typically takes 3-15 hours depending on skill and falls. Experienced players can finish in 2-10 minutes. Replay value comes from speedrunning and the meditative aspect of mastering the physics. Each completion feels different due to the precise skill required.
Getting Over It is about patience, precise mouse control, and mental fortitude - turn on trackpad tuning, move deliberately, and accept that falling is part of the learning process.